Play·Connect·Explore

Game Overview & Terminology

Rooms of Intimacy is a fun, interactive game created for married couples who want to learn, explore, and add something new to their intimate life. It plays like a digital board game: you move around the board, draw action cards, and enjoy the activities they suggest — together, at home or while traveling. It’s built around God’s design for intimacy in marriage, and it’s designed so that you and your spouse are always in control of what you do and don’t do.

One game, many ways to play

Rooms of Intimacy brings several games and resources together in one place. Depending on your mood, you can play it as a:

  • Stripping game
  • Card game
  • Board game
  • Foreplay game
  • Sexual activity game
  • Kinky activity game

Mix and match these however you like — every game can feel a little different.

You’re always in control

Each spouse decides for themselves

Every player chooses exactly which toys, activities, and options they’re willing to include — and either spouse can opt out of anything at any time. No one is ever pushed past their comfort. Only take part in what you both agree to and feel good about.

Game terminology

Here are the terms you’ll come across while playing.

Players & turns

  • Receiving / Active Player — the player whose turn it is; the round centers on them.
  • Giving / Non-Active Player — the other spouse, who performs the activity on the receiving player during that turn.

Cards & decks

  • Game Card — describes an activity for the giving player to perform on the receiving player (for example: remove an article of clothing, perform an activity, or move the game stage up). Each card can involve one or more activities, toys, and a location.
  • Activity — the type of foreplay or sexual activity on a card (kissing, oral, intercourse, and so on).
  • Toys — any toy, lubricant, or prop a card may involve (wand vibrator, blindfold, lubricant, etc.).
  • Location — where a card’s activity should be performed.

There are three card decks:

  • Activity Deck — foreplay and sexual activities for the giving player to perform.
  • Show Me & Tease Me Deck — showing and exploring your body, teasing, and learning about each other.
  • Secret Play Room Deck — more bondage/restraint and impact play, and more adventurous activities.

The board & its spaces

The Rooms of Intimacy game board, laid out like rooms in a home

Game spaces are designed like rooms in a home. Most spaces draw from a specific deck:

  • Sunroom — cards come from the Show Me & Tease Me deck.
  • Secret Play Room — cards come from the Secret deck.
  • All other regular spaces — cards come from the Activity deck.

Special spaces add a twist:

  • Her Closet — if the wife lands here and isn’t fully undressed, she removes an article of clothing (if already fully undressed, she’s sent to the Sunroom). If the husband lands here, he gets a free turn.
  • His Closet — the same idea for the husband (if fully undressed, he’s sent to the Secret Play Room). If the wife lands here, she gets a free turn.
  • Electrical Room — spend your points to move the game stage up or down, make your spouse remove (or let yourself add back) an article of clothing, or send your spouse to the Sunroom or Secret Play Room. Not enough points ends your turn.
  • Fire Pit — you’re sent straight to the Secret Play Room for two turns.

Profiles & levels

  • Player Profile — each spouse’s saved preferences and boundaries: the toys, locations, and activities they’re open to. (See His & Her Profile Setup.)
  • Game Profile — the settings for the game you’re about to play: the locations and toys available this round, and how many activities must be completed before an orgasm card can appear. (See Starting a Game.)
  • Dress Level — how much clothing a player is wearing. There are five dress levels per player, and they change during play.
  • Game Stage — the current intensity level of the game. There are five stages, and the ones you can reach depend on your plan (Basic, Advanced, or Premium).

Safe word

Each spouse chooses a safe word and shares it with the other. The instant either of you says your safe word, all play stops immediately — no questions, no exceptions.

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